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Imperfects Negative-Feedback
1170
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Posted - 2012.08.24 03:38:00 -
[1] - Quote
I have lost nearly all my tanks to disconnects. While I'm sure some of you cheeky bastards are laughing about it, the fact remains that I have lost more than 10M isk to disconnects and less than 2M isk to players. With the absolute brutal economy, I am having trouble playing anymore. In one case, I even had confirmation that the tank survived the battle in allied hands, yet it was still considered a loss. I can't test what I put my skill points into, and I have a hard time justifying investing anymore when a random disconnect wipes out 2 days of playing in militia gear.
This is an important issue to consider, because who will pay for an item that can be lost to server instability? |
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Imperfects Negative-Feedback
1170
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Posted - 2012.08.24 14:50:00 -
[2] - Quote
I'm not sure why they chose to make the item consumed and only recovered if you are present at the end of the match (and suffered no disconnects). I understand why they did it that way but we are proving time and time again that it is not robust enough to handle real world perfomance. At the very least let SOMEONE keep it if it survives. |
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Imperfects Negative-Feedback
1170
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Posted - 2012.08.24 15:09:00 -
[3] - Quote
Knarf Black wrote:I'm assuming the idea is to keep people from ragequitting when their tank is about to die, but it just makes the stability issues seem worse when people lose ISK/AUR items to crashes.
I get mad when I lose a 10,000 ISK / 7 AUR scout fitting that way; I can't imagine the rage aneurysms exploding in the crashing tank driver's brain.
IMO preventing rage-quiting is trivial in consideration to how much harm it is inflicting on the legitimate players. If the counter is hurting normal play more than it is curtailing abnormal play, then something is very wrong. Incidentally, the "rage quit" for a tank is simply parking behind the redline. So it is really having no effect on them either.
Surely there is a way to mark it destroyed or not before the disconnect. |
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Imperfects Negative-Feedback
1170
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Posted - 2012.08.24 15:26:00 -
[4] - Quote
Brush Master wrote:Definitely returning it to the owner if it survives the match , whether the owner is in the match or not would be a big improvement. Eventually that servers will be more stable and it will be a waste to invest too much time in a problem that should not exist when the game goes live.
Problems will always exist. To build the game without safeties is the height of arrogance. Definitely not a waste of resources to address this fundamental flaw. |
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